- Rome Total War Edit Character Traits
- Bad Character Traits? — Total War Forums
- Rome Total War Character Traits
- Rome Total War Give_trait Character Name
- Rome:Total War - Traits Descriptions - Gerald Tan
A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Aug 13, 2019 Rome: Total War is a strategyvideo game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The Mac OS X version was released on February 5, 2010 by Feral Interactive, 1 who also released the iPad version on November 10, 2016, 2 the iPhone version on. ROME II is the best-selling title in Total War’s long history. Set against a classical backdrop charting the rise of Rome as the world’s first superpower, ROME II allows you to play as many different factions of the time, across a vast theatre stretching from the western tip of Portugal to the jewelled cities of the Middle-East. Rome: Total War Cheats. Givetraitpoints character trait number PC Submitted by Storkie. Toggle fog of war. Press during gameplay to access the console, then enter the code. I'm also curious why Rome's generals get such an overwhelming amount of bad traits compared to all other factions. My roman generals rarely have more than 2-3 in the first stat (authority!?) because they get like -5 to -6 in that stat at least from all the bad traits.
Rome Total War Edit Character Traits
Code | Effect |
---|---|
give_ancillary 'character name' 'catamite' [Subterfuge] | gives a spy or assassin this ancillary= +1 subterfuge |
give_ancillary 'character name' 'courtesan' [Subterfuge] | gives a spy or assassin this ancillary= +1 subterfuge |
give_trait 'character name' 'GoodDiplomat' 1-5 [Influence] | gives any character between 1-5 influence- may or may not work on generals |
give_trait 'character name' 'GoodSpy' 1-5 [Assassins] | gives any character between 1-5 subterfuge- works on assassins too |
give_trait 'character name' 'GoodAssassin' 1-5 | gives any character between 1-5 subterfuge- works on spies too |
create_unit 'general's name' 'unit name' '#' | Add units to selected general. Example 'create_unit 'Gaius Julius' 'roman velite' 2 ' |
adjust_sea_bed [value] | Adjusts sea bed to specified height |
add_population [settlement name] [amount] | Allows you to give a city more population automatically. Max amount is 4000. |
give_trait [character] [trait] [level number] | Allows you to give any trait your faction can have to a specific general. |
process_cq [settlement name] | Anything in the city's building queue will be built automatically. |
filter_coastlines | Applys filter to world map coastlines |
capture_settlement [city name] | Captures indicated city |
season [summer/winter] | Changes season |
date [year] | Changes year |
clear_messages | Clears all stacked messages |
process_cq [cityName] | Completes the construction instantly of any town/city |
oliphaunt | Create a unit of Yubtseb Elephants |
create_building [city] [building name] | Creates a building in the named city. |
diplomacy_mission | Creates diplomacy mission |
create_unit [Settlement/Unit] [unit name] [Amount] [experience] [defences] [attack] | creates unit in a place or unit instantly with experiences/defence/attack if put |
[command] | Display help for listed command |
show_terrain_lines | Displays defensive terrain features |
Jericho | Enemy's walls collapse. |
reset_display | Forces display reset cycle |
force_battle_defeat | Forces local player's alliance to lose the battle |
force_battle_victory | Forces local player's alliance to win the battle |
force_diplomacy [accept/decline/off] | Forces opponent to accept diplomatic proposal |
give_trait [General/FamilyMember] [Trait] [Level] | gives a general/family member a trait instantly |
mp [value] | Gives character movement points |
give_trait_points | Gives character trait points |
give_ancillary [character] [ancillary] | Gives indicated character the indicated ancillary |
add_money [amount] | Gives you the specific amount of denarii you want. Max amount of 40000. |
kill_character [character] | Kills specified character |
list_characters | Lists all character in the world |
list_traits | Lists all traits |
list_units | Lists all units in an army |
list_ancillaries | Lists available ancillaries |
invulnerable_general [general's name] | Make the general invulnerable, may only work on battlefield |
move_character [name] [x,y] | Moves indicated character to specified coordinates |
regenerate_radar | Regenerates radar |
reload_textures | Reloads all textures |
reload_shaders | Reloads all vertex shaders |
kill_faction [value] | Removes faction from the game |
character_reset | Resets character to settings at start of turn |
run_ai | Restarts an AI turn sequence |
amdb_max [value] | Sets aerial map overlay depth bias for maximum zoom |
amdb_min [value] | Sets aerial map overlay depth bias for minimum zoom |
amdb_offset [value] | Sets aerial map overlay offset towards camera |
diplomatic_stance [value] | Sets diplomatic stance between two factions |
set_building_health [value] | Sets health of building of specifed type in a settlement |
ai_turn_speed [value] | Sets max speed of turn processing during AI round |
show_battle_paths | Shows all valid processed paths in pathfinder |
show_cursorstat | Shows cursor position and region ID |
show_landings | Shows landing positions available to AI from a given region |
show_battle_street_plan | Shows street plan for the settlement |
victory | Shows victory message for faction for short or long campaign |
control [value] | Switches player control to specified faction |
building_debug | Toggles building's debug mode |
toggle_restrictcam | Toggles camera restrictions |
toggle_flowing_water | Toggles display of campaign map flowing water |
nw_stats | Toggles display of network stats |
toggle_perfect_spy | Toggles everyone's spying ability to perfect with infinite range |
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
toggle_overlay | Toggles overlay |
toggle_pr | Toggles PR mode |
toggle_coastlines | Toggles strategy map coastline display |
display toggle_tow | Toggles tabbed output window |
toggle_terrain | Toggles terrain to display various data sets |
toggle_underlay | Toggles underlay |
trigger_advice | Triggers advice |
upgrade_effect | Triggers unit upgrade effect |
disable_ai | Turns off both enemy and ally AI |
auto_win [attacker/defender] | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
zoom [value] | Zooms to specified aerial map zoom |
add_money [20000] | Adds money to your current funds. |
add_money [40000] | Adds money to your current funds. |
bestbuy or gamestop | Units are 10% cheaper. |
auto_win attacker | Attacker automatically wins the next auto resolved battle. |
auto_win defender | Defender automatically wins the next auto resolved battle. |
burn_piggies_burn | Set all Piggy Wings on fire. |
list_units | Lists all units in your army. |
diplomacy_mission | Creates a Diplomacy Mission. |
diplomatic_stance | Set the stance of the two factions. |
force_diplomacy accept/decline/off | Forces opponent to accept diplomatic proposal. |
invulnerable_general charactername | General is invulnerable in combat |
disable_ai | Allows you to roam the map without being attacked. |
run_ai | Re-enables the AI. |
ai_turn_speed [number] | Set AI turn speed. |
list_traits | Lists all traits |
give_trait [character] [trait] [level] | Gives the character the trait at the chosen level. |
character_reset | Resets character to default. |
add_population [Settlement] [Number] | Adds population to a current settlement. |
process_cq [name of settlement] | All building in settlement is completed, this only works on one settlement at a time. |
create_unit [settlement] [unit_ID] [experience] [defenses] [attack] | Creates a unit in the selected settlement or characters army with the stats you input |
capture_settlement | Captures the currently entered city. |
create_building [city] [building] | Creates a new building. |
toggle_fow | Toggles Fog of War. |
jericho | Walls will crumble. |
oliphaunt | Makes elephants 40%. This has been known to cause crashes, so use wisely. |
date [year] | Changes the years. |
season [summer/winter] | changes season. |
move_character [character name] [X,Y] | Moves character to location. Both X and Y need to be filled in with coordinates. |
Gerald from Pooh's RTW Trait and Ancillary Database has agreed to let us host his files that detail all the Traits and Ancillaries in Rome: Total War. We'll try to keep up with the updates he makes but you'll always find the most recent version at his site.
You can download the zip that contains all the files and a read-me here.
And of course, why and who would want to use the files? I'll quote Gerald himself on this:
Bad Character Traits? — Total War Forums
Who should use these files? Certainly not the newbie, or the beginner to the game. These files are for those who have questions like: 'Is Austere a good or bad trait to have?'- 'Which is better for my general - to stay in a city, or to walk around the wilderness?'
- 'Which is better for my general - to stay in a city with city plumbing, or with a governor's house?'
- 'Does my governor get a trait increase if I build a market, academy, or a port?'
- 'Does the temple of Bacchus, Ceres, or Jupiter produce better traits and ancillaries?'
- 'How do I get an oracle or mathematician?'
Rome Total War Character Traits
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Rome Total War Give_trait Character Name
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Rome:Total War - Traits Descriptions - Gerald Tan
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